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david on his soap box
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All medicines are information dependent. Many medicines are poorly designed. In many instances the leaflets, labels and other information we design for people to use these medicines are compensating for the poor quality of the medicines’ design. A couple of examples:

I was prompted to write this blog after reading a recent announcement from the FDA that they had just approved the first once-a-day three-drug combination tablet for treatment of HIV. Hallelujah! This is only ten years after we designed our beautiful prosthesis for a poorly-designed medicine.The technology for making better medicines—controlled slow release etc—is well established. I can even buy controlled slow release fertilizer for my garden! The issue is incorporating such technology into the design of the medicine. In the case of the HIV medicine it involved getting a number of companies with patents in particular products to work together.I could go on at great length. The point I want to make is about design in general, not just information design.One of the dominant ways of thinking about design derives from the romantic tradition within fine arts. Design, it is thought, is a harmonious, beautiful bringing-together of form and function for a purpose. Within that purpose—within the frame or on the plinth, as it were—we have a beautiful object, a perfect solution. Whether the design is for a toaster, a building, or a medicine instruction, there is a fanciful notion that a ‘good’ design is one that looks like a harmonious perfect solution on its own, a panacea. But nothing is on its own, unrelated to other things. Isolating something in this way is a human conceit, an act of framing, of pretending that such ‘solutions’ enable us all to live happily ever after.In some instances this pretence is harmless enough. But in many instances it can be misleading to suggest that a design is a panacea when it is really a prosthesis for something else that’s not working well. Not that there is anything wrong with designing prostheses.It only becomes wrong if we think we have developed a ‘solution’ rather than a temporary fix. And contrary to the dominant and romantic view, most of what we designers do is tinkering and temporarily fixing.


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